Our first priority is to create a great game with an authentic local
theme without demanding any specific gameplay aspects. We are aiming to
keep both the gameplay design and the storyline logical, meaningful, and
connected as natural a way as possible.
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DRM-Free and available on PC, Mac, and Linux.
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Variety of gameplay:The world of DreadOut will require players to think creatively in order to solve the many puzzles they will encounter.
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Remember your childhood fear: The
player will be taken back to their childhood to explore their fears in a
realistic world designed to evoke feelings of nostalgia by being full
of memorabilia and emotional content.
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An emphasis on both side-quests AND story:Although
DreadOut has a main linear storyline, the player will constantly be
given options to further explore the world and attempt to solve the
mysteries within in the optional side quests presented.
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Online Integration:Photos
that have been collected by the player will be displayed on their
Facebook wall so players can help each other to finish the game and
share their experiences along the way.
Well you guys should help us if you don’t want to get haunted by those spirits lol
While the DreadOut development team are continuing to work hard in
developing DreadOut toward its final release, the development rate has
not been fast enough. For a reference, it took more than a year for
DreadOut demo to see the light.
Well, things can be made faster in the process by gaining more
resources to support the development. But we unfortunately are
financially limited such that simply adding more resources to speed up
the development is not feasible.
This is where you can help making difference! You can backing us to
speed upon development by donating some amount to your liking.
Your donation supports will be used to fund more contractual jobs, to
recruit more team members and/or to purchase development and test
equipments, speeding up DreadOut's acquisition of audios, 3d models,
animations, textures, voiceovers, and overall production which in effect
will help us to speed up reaching our each milestones
Here's some of our specific use regarding your support and donations will help us in many vital ways including:
- Accelerating the production process enabling a sooner release schedule.
- Enabling us to work with famous local indie music artists on music creation and sound design for the game and soundtrack.
- Allowing us to expand our design team with local concept artists.
- Adding value to the game by working together with comic/ manga
artists so we can port the game into a digital comic, expanding the
story.
- Basically helping us to build a bigger and richer world. We can add
more ghosts, more animations, more diverse landscapes, more music,
engaging animated cut-scenes and much, much, more including free roam
options etc.
- Allowing us to complete additional work such as translating DreadOut into other languages (1st release will be in dual audio English and Bahasa Indonesia with English subtitles and menus).
- Enabling us to spend the necessary time creating high quality movies
throughout the game, including intro and outro movies in full 3D CGI.
Although we can't be compared with some AAA titles out there with
hundred people, hundred million budget, yet we already invested our
energy, time and money for the sake of our love on this game. DreadOut
had been developed almost 2 years now, with start with only 2 people we
are now expanding our team with almost 5-15 people now. Even we can
handle the most expensive parts of the game such as 3D modeling,
animating and texturing assets, because most of our internal team has
some form of 3D artistry in our work experience, so the need for 3D
assets is offset by using internal resources only, and yet we still need
more time and more funds to speed up our production. So here's the
breakdown of how the additional money will be spent:
Digital Happiness comprises a number of 3D artists who have years of
experience doing 3D animation work on a previously contracted-only
basis. Our first original game was Hallway Raid, a game paying tribute
to The Raid: Redemption movie. The game was released free and received a
positive response from the public but unfortunately we couldn’t
continue it due to a licensing issue. it's funny even though we create a
free game based on our love on that film, sadly some company
complaining to us to takes down that game…:) you can see it how it plays
on you tube
http://www.youtube.com/watch?v=9gyxXSnnp_Y
it's not game related but here's some of our contractual animation;
http://teknis.irisdesain.com
We're absolutely over the moon to be able to offer prizes not just
of the game, but also of many fun extras on it. Scroll down to see
everything we have to offer!
Q: Why Crowd funding?
A: Dreadout has been in development for almost 2
years now and, besides the limited resources, what makes the development
process longer is balancing the production costs with the company cash
flow. We have split our team in two: the first team is handling DreadOut
and the second team is ensuring the company cash flow remains secure by
completing regular client-based animation contract work. With the
support of crowdfunding we hope to secure our budget to release DreadOut
without depending on the second team’s funding resource. In fact we are
planning to merge both teams into one big team to speed up the release.
Q: Why not try to find an investment on VC?
The computer games industry in our country is still in the early days
of development. We are way behind, even when compared to other
countries in South East Asia! The investors we spoke with were more
comfortable if we created games and apps for mobile platforms. Some
prospective investors even tried to change our horror theme which we
couldn’t accept due to our belief in this project and the hard work we
have already invested. We Stand it for PC Game! :D
Q: Why IndieGoGo?
A: We are an Indonesian based company and
Kickstarter is not available to us. While KS is widely perceived to be
the more influential source for video games funding, we still have faith
that we can achieve our modest goal through IndieGoGo just as well.
By creating DreadOut we hope we can make a good survival horror
game for the love of us in that genre, and maybe can inspire our peers
across South East Asia, and especially in our home country of
Indonesia. Together we can develop our industry and, of course, the
creative industries in general.
We would like to thank you all for this opportunity and we promise to
try our best to make this game something special. Please send all
Suggestions and criticism to:
contact@digitalhappiness.net and stay connected with us at
http://www.dreadout.com.
Give us a shout at our
twitter/dreadoutgame
Don’t forget to head on our steam greenlight page to support us
http://steamcommunity.com/sharedfiles/filedetails/?id=114109333
Thank you to God Almighty. Thank you to our families and friends who
have helped us every step of the way so far. We wouldn’t be able to do
it without your kind support.THANK YOU!
Sumber : DreadOut